• Martin Utz's avatar
    [swe][frictionlaws] Use std::vector<FrictionLaw> · 8e37ca8b
    Martin Utz authored
    For each element a object of a child class of FrictionLaw is
    instantiated and stored within a vector.
    This makes it possible to change the friction law on runtime, use also friction
    laws which have more than one parameter, use spatial variying friction
    values and even to use muliple friction laws.