diff --git a/test/porousmediumflow/richards/implicit/richardslensproblem.hh b/test/porousmediumflow/richards/implicit/richardslensproblem.hh index 411ccb1bac1733fb219af5f68b7d0be3e87c62f3..d78b7a8103178ffa7854c78fc0252f2c7e4408d1 100644 --- a/test/porousmediumflow/richards/implicit/richardslensproblem.hh +++ b/test/porousmediumflow/richards/implicit/richardslensproblem.hh @@ -109,6 +109,7 @@ class RichardsLensProblem : public ImplicitPorousMediaProblem<TypeTag> // copy some indices for convenience pressureIdx = Indices::pressureIdx, conti0EqIdx = Indices::conti0EqIdx, + bothPhases = Indices::bothPhases, // Grid and world dimension dimWorld = GridView::dimensionworld @@ -196,7 +197,11 @@ public: if (!onInlet_(globalPos)) return initial_(globalPos); else - return PrimaryVariables(0.0); + { + PrimaryVariables values(0.0); + values.setState(bothPhases); + return values; + } } /*! @@ -241,6 +246,7 @@ private: const Scalar sw = 0.0; const Scalar pc = MaterialLaw::pc(this->spatialParams().materialLawParamsAtPos(globalPos), sw); values[pressureIdx] = nonWettingReferencePressure() - pc; + values.setState(bothPhases); return values; } diff --git a/test/references/richardslensbox-reference.vtu b/test/references/richardslensbox-reference.vtu index 65bbfc6aaedb8b60a80cbc9725b046cf2105eff0..09a0681c86ef0f41111ede43157baf9dc927c087 100644 --- a/test/references/richardslensbox-reference.vtu +++ b/test/references/richardslensbox-reference.vtu @@ -421,6 +421,44 @@ 0.285575 0.373352 0.37478 0.373352 0.285575 0.0322738 1.37182e-06 3.74335e-17 3.74335e-17 3.74335e-17 3.74335e-17 3.74335e-17 3.74335e-17 3.74335e-17 3.74335e-17 3.74335e-17 3.74335e-17 </DataArray> + <DataArray type="Float32" Name="phase presence" NumberOfComponents="1" format="ascii"> + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 + </DataArray> </PointData> <CellData Scalars="process rank"> <DataArray type="Float32" Name="process rank" NumberOfComponents="1" format="ascii"> diff --git a/test/references/richardslenscc-reference.vtu b/test/references/richardslenscc-reference.vtu index fde4bda5f6548856002d86db1cbc1b9fe5812bd6..d4c9077382a7eb62456319c9668f13b60600eadf 100644 --- a/test/references/richardslenscc-reference.vtu +++ b/test/references/richardslenscc-reference.vtu @@ -412,6 +412,40 @@ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </DataArray> + <DataArray type="Float32" Name="phase presence" NumberOfComponents="1" format="ascii"> + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + 3 3 3 3 3 3 3 3 3 3 3 3 + </DataArray> </CellData> <Points> <DataArray type="Float32" Name="Coordinates" NumberOfComponents="3" format="ascii">