Use fixed size container in BoxElementSolution on 1D grids
For 1D grid, the size of the internal container of `BoxElementSolution` should be know at compile time (2). We should replace `Dune::BlockVector` by something with a fixed size here to get some performance improvements. What about `Dune::FieldVector` or just `std::array`? Why do we use `BlockVector` in the first place?
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