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Commit 430fe0e6 authored by Kilian Weishaupt's avatar Kilian Weishaupt
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[staggered] Add local intersectionIndexMapper

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1 merge request!2901Feature/improve staggered gridgeometry
// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
// vi: set et ts=4 sw=4 sts=4:
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/*!
* \file
* \ingroup FaceCenteredStaggeredDiscretization
* \copydoc Dumux::FaceCenteredStaggeredLocalIntersectionIndexMapper
*/
#ifndef DUMUX_DISCRETIZATION_LOCAL_INTERSECTION_INDEX_MAPPER_HH
#define DUMUX_DISCRETIZATION_LOCAL_INTERSECTION_INDEX_MAPPER_HH
#include <array>
#include <numeric>
#include <dune/common/float_cmp.hh>
#include <dumux/common/indextraits.hh>
#include <dumux/common/math.hh>
#include <dumux/discretization/facecentered/staggered/normalaxis.hh>
#include <dumux/discretization/facecentered/staggered/consistentlyorientedgrid.hh>
namespace Dumux {
namespace Detail {
template<class GridView, bool consistentlyOrientedGrid>
class FaceCenteredStaggeredLocalIntersectionIndexMapper;
/*!
* \ingroup FaceCenteredStaggeredDiscretization
* \brief Provides a mapping of local intersecton indices (indexInInside)
* such that the local indices always follow the order of a reference element,
* regardless of how the element is oriented.
*/
template<class GridView>
class FaceCenteredStaggeredLocalIntersectionIndexMapper<GridView, false>
{
using SmallLocalIndexType = typename IndexTraits<GridView>::SmallLocalIndex;
using Element = typename GridView::template Codim<0>::Entity;
static constexpr auto numElementFaces = GridView::Grid::dimension * 2;
public:
void update(const GridView& gv, const Element& element)
{
static const bool makeConsistentlyOriented = getParam<bool>("Grid.MakeConsistentlyOriented", true);
if (!makeConsistentlyOriented)
{
std::iota(realToRefMap_.begin(), realToRefMap_.end(), 0);
refToRealMap_ = realToRefMap_;
return;
}
for (const auto& is : intersections(gv, element))
{
const auto& otherOuterNormal = is.centerUnitOuterNormal();
const auto idx = normalAxis(otherOuterNormal);
const int positveOrientation = !std::signbit(otherOuterNormal[idx]);
const auto refIdx = idx * 2 + positveOrientation;
const auto realIdx = is.indexInInside();
realToRefMap_[realIdx] = refIdx;
refToRealMap_[refIdx] = realIdx;
}
}
//! Return the intersection's actual local indexInElement given a local reference index.
SmallLocalIndexType realToRefIdx(const SmallLocalIndexType localIsIdx) const
{ return realToRefMap_[localIsIdx]; }
//! Return the intersection's local reference indexInElement given an actual local index.
SmallLocalIndexType refToRealIdx(const SmallLocalIndexType localIsIdx) const
{ return refToRealMap_[localIsIdx]; }
private:
std::array<SmallLocalIndexType, numElementFaces> realToRefMap_;
std::array<SmallLocalIndexType, numElementFaces> refToRealMap_;
};
/*!
* \ingroup FaceCenteredStaggeredDiscretization
* \brief Provides a mapping of local intersecton indices (indexInInside)
* such that the local indices always follow the order of a reference element,
* regardless of how the element in oriented.
* \note This specialization is used for grids not supporting rotated elements.
* No mapping needs to be done here.
*/
template<class GridView>
class FaceCenteredStaggeredLocalIntersectionIndexMapper<GridView, true>
{
using SmallLocalIndexType = typename IndexTraits<GridView>::SmallLocalIndex;
using Element = typename GridView::template Codim<0>::Entity;
public:
//! Update the map for getting the corresponding local face indices in another element.
void update(const GridView&, const Element&) {}
//! Return the intersection's actual local indexInElement given a local reference index.
SmallLocalIndexType realToRefIdx(const SmallLocalIndexType localIsIdx) const
{ return localIsIdx; }
//! Return the intersection's local reference indexInElement given an actual local index.
SmallLocalIndexType refToRealIdx(const SmallLocalIndexType localIsIdx) const
{ return localIsIdx; }
};
} // end namespace Detail
/*!
* \ingroup FaceCenteredStaggeredDiscretization
* \brief Provides a mapping of local intersecton indices (indexInInside)
* such that the local indices always follow the order of a reference element,
* regardless of how the element is oriented. Does not do anything for grids
* not supporting rotated elements (such as Dune::YaspGrid).
*/
template<class GridView>
using FaceCenteredStaggeredLocalIntersectionIndexMapper =
Detail::FaceCenteredStaggeredLocalIntersectionIndexMapper<GridView, ConsistentlyOrientedGrid<typename GridView::Grid>{}>;
} // end namespace Dumux
#endif
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