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dumux-repositories
dumux
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5a82bd39
Commit
5a82bd39
authored
5 years ago
by
Timo Koch
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[common] Implement simple natural cubic spline
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d3e1aed5
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Feature/simple cubic spline
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dumux/common/CMakeLists.txt
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dumux/common/CMakeLists.txt
dumux/common/cubicspline.hh
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dumux/common/cubicspline.hh
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5a82bd39
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@@ -8,6 +8,7 @@ boundaryconditions.hh
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@@ -8,6 +8,7 @@ boundaryconditions.hh
boundaryflag.hh
boundaryflag.hh
boundarytypes.hh
boundarytypes.hh
boundingboxtree.hh
boundingboxtree.hh
cubicspline.hh
defaultmappertraits.hh
defaultmappertraits.hh
defaultusagemessage.hh
defaultusagemessage.hh
dimensionlessnumbers.hh
dimensionlessnumbers.hh
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dumux/common/cubicspline.hh
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// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
// vi: set et ts=4 sw=4 sts=4:
/*****************************************************************************
* See the file COPYING for full copying permissions. *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
/*!
* \file
* \ingroup Common
* \brief A simple implementation of a cubic spline
*/
#ifndef DUMUX_COMMON_CUBIC_SPLINE_HH
#define DUMUX_COMMON_CUBIC_SPLINE_HH
#include
<iterator>
#include
<vector>
#include
<algorithm>
#include
<dune/common/fvector.hh>
#include
<dune/common/fmatrix.hh>
#include
<dune/istl/btdmatrix.hh>
#include
<dune/istl/bvector.hh>
namespace
Dumux
{
/*!
* \ingroup Common
* \brief A simple implementation of a natural cubic spline
* \note We follow the notation at http://mathworld.wolfram.com/CubicSpline.html
*/
template
<
class
Scalar
=
double
>
class
CubicSpline
{
public:
/*!
* \brief Default constructor
*/
CubicSpline
()
=
default
;
/*!
* \brief Contruct a natural cubic spline from the control points (x[i], y[i])
* \param x a vector of x-coordinates
* \param y a vector of y-coordinates
*/
CubicSpline
(
const
std
::
vector
<
Scalar
>&
x
,
const
std
::
vector
<
Scalar
>
y
)
{
// check some requirements
assert
(
x
.
size
()
==
y
.
size
());
assert
(
x
.
size
()
>=
2
);
assert
(
std
::
is_sorted
(
x
.
begin
(),
x
.
end
()));
updatePoints
(
x
,
y
);
}
/*!
* \brief Create a natural cubic spline from the control points (x[i], y[i])
* \note we enforce continuous second derivatives in the inside and zero second derivatives at the boundary
* \param x a vector of x-coordinates
* \param y a vector of y-coordinates
*/
void
updatePoints
(
const
std
::
vector
<
Scalar
>&
x
,
const
std
::
vector
<
Scalar
>&
y
)
{
// save a copy of the control points
x_
=
x
;
// the number of control points
numPoints_
=
x
.
size
();
const
auto
numSegments
=
numPoints_
-
1
;
coeff_
.
resize
(
numSegments
*
4
+
2
);
// 4 coefficients for each segment + last y-value and derivative
// construct a block-tridiagonal matrix system solving for the derivatives
Dune
::
BTDMatrix
<
Dune
::
FieldMatrix
<
double
,
1
,
1
>>
matrix
(
numPoints_
);
Dune
::
BlockVector
<
Dune
::
FieldVector
<
double
,
1
>>
rhs
(
numPoints_
);
Dune
::
BlockVector
<
Dune
::
FieldVector
<
double
,
1
>>
d
(
numPoints_
);
// assemble matrix and rhs row-wise
matrix
[
0
][
0
]
=
2.0
;
matrix
[
0
][
1
]
=
1.0
;
rhs
[
0
]
=
3.0
*
(
y
[
1
]
-
y
[
0
]);
for
(
int
i
=
1
;
i
<
numPoints_
-
1
;
++
i
)
{
matrix
[
i
][
i
-
1
]
=
1.0
;
matrix
[
i
][
i
]
=
4.0
;
matrix
[
i
][
i
+
1
]
=
1.0
;
rhs
[
i
]
=
3.0
*
(
y
[
i
+
1
]
-
y
[
i
-
1
]);
}
matrix
[
numPoints_
-
1
][
numPoints_
-
1
]
=
2.0
;
matrix
[
numPoints_
-
1
][
numPoints_
-
2
]
=
1.0
;
rhs
[
numPoints_
-
1
]
=
3.0
*
(
y
[
numPoints_
-
1
]
-
y
[
numPoints_
-
2
]);
// solve for derivatives
matrix
.
solve
(
d
,
rhs
);
// compute coefficients
std
::
size_t
offset
=
0
;
for
(
int
i
=
0
;
i
<
numSegments
;
++
i
,
offset
+=
4
)
{
coeff_
[
offset
+
0
]
=
y
[
i
];
coeff_
[
offset
+
1
]
=
d
[
i
];
coeff_
[
offset
+
2
]
=
3.0
*
(
y
[
i
+
1
]
-
y
[
i
])
-
2.0
*
d
[
i
]
-
d
[
i
+
1
];
coeff_
[
offset
+
3
]
=
2.0
*
(
y
[
i
]
-
y
[
i
+
1
])
+
d
[
i
]
+
d
[
i
+
1
];
}
coeff_
[
offset
+
0
]
=
y
[
numPoints_
-
1
];
coeff_
[
offset
+
1
]
=
d
[
numPoints_
-
1
];
}
/*!
* \brief Evaluate the y value at a given x value
* \param x the x-coordinate
* \note We extrapolate linearly if out of bounds
*/
Scalar
eval
(
const
Scalar
x
)
const
{
if
(
x
<
x_
[
0
])
return
coeff_
[
0
]
+
evalDerivative
(
x_
[
0
])
*
(
x
-
x_
[
0
]);
else
if
(
x
>
x_
[
numPoints_
-
1
])
return
coeff_
[(
numPoints_
-
1
)
*
4
]
+
evalDerivative
(
x_
[
numPoints_
-
1
])
*
(
x
-
x_
[
numPoints_
-
1
]);
else
{
const
auto
lookUpIndex
=
std
::
distance
(
x_
.
begin
(),
std
::
lower_bound
(
x_
.
begin
(),
x_
.
end
(),
x
));
if
(
lookUpIndex
==
0
)
return
coeff_
[
0
];
// get coefficients
const
auto
*
coeff
=
coeff_
.
data
()
+
(
lookUpIndex
-
1
)
*
4
;
// interpolate parametrization parameter t in [0,1]
const
auto
t
=
(
x
-
x_
[
lookUpIndex
-
1
])
/
(
x_
[
lookUpIndex
]
-
x_
[
lookUpIndex
-
1
]);
return
coeff
[
0
]
+
t
*
(
coeff
[
1
]
+
t
*
coeff
[
2
]
+
t
*
t
*
coeff
[
3
]);
}
}
/*!
* \brief Evaluate the first derivative dy/dx at a given x value
* \param x the x-coordinate
* \note We extrapolate linearly if out of bounds
*/
Scalar
evalDerivative
(
const
Scalar
x
)
const
{
if
(
x
<
x_
[
0
])
return
coeff_
[
1
]
/
(
x_
[
1
]
-
x_
[
0
]);
else
if
(
x
>
x_
[
numPoints_
-
1
])
return
coeff_
[(
numPoints_
-
1
)
*
4
+
1
]
/
(
x_
[
numPoints_
-
1
]
-
x_
[
numPoints_
-
2
]);
else
{
const
auto
lookUpIndex
=
std
::
distance
(
x_
.
begin
(),
std
::
lower_bound
(
x_
.
begin
(),
x_
.
end
(),
x
));
if
(
lookUpIndex
==
0
)
return
coeff_
[
1
]
/
(
x_
[
1
]
-
x_
[
0
]);
// get coefficients
const
auto
*
coeff
=
coeff_
.
data
()
+
(
lookUpIndex
-
1
)
*
4
;
// interpolate parametrization parameter t in [0,1]
const
auto
t
=
(
x
-
x_
[
lookUpIndex
-
1
])
/
(
x_
[
lookUpIndex
]
-
x_
[
lookUpIndex
-
1
]);
const
auto
dtdx
=
1.0
/
(
x_
[
lookUpIndex
]
-
x_
[
lookUpIndex
-
1
]);
return
dtdx
*
(
coeff
[
1
]
+
t
*
(
2.0
*
coeff
[
2
]
+
t
*
3.0
*
coeff
[
3
]));
}
}
private
:
std
::
vector
<
Scalar
>
x_
;
//!< the x-coordinates
std
::
size_t
numPoints_
;
//!< the number of control points
std
::
vector
<
Scalar
>
coeff_
;
//!< the spline coefficients
};
}
// end namespace Dumux
#endif
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