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Commit 5a82bd39 authored by Timo Koch's avatar Timo Koch
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[common] Implement simple natural cubic spline

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...@@ -8,6 +8,7 @@ boundaryconditions.hh ...@@ -8,6 +8,7 @@ boundaryconditions.hh
boundaryflag.hh boundaryflag.hh
boundarytypes.hh boundarytypes.hh
boundingboxtree.hh boundingboxtree.hh
cubicspline.hh
defaultmappertraits.hh defaultmappertraits.hh
defaultusagemessage.hh defaultusagemessage.hh
dimensionlessnumbers.hh dimensionlessnumbers.hh
......
// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
// vi: set et ts=4 sw=4 sts=4:
/*****************************************************************************
* See the file COPYING for full copying permissions. *
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* This program is free software: you can redistribute it and/or modify *
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* the Free Software Foundation, either version 3 of the License, or *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
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* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
/*!
* \file
* \ingroup Common
* \brief A simple implementation of a cubic spline
*/
#ifndef DUMUX_COMMON_CUBIC_SPLINE_HH
#define DUMUX_COMMON_CUBIC_SPLINE_HH
#include <iterator>
#include <vector>
#include <algorithm>
#include <dune/common/fvector.hh>
#include <dune/common/fmatrix.hh>
#include <dune/istl/btdmatrix.hh>
#include <dune/istl/bvector.hh>
namespace Dumux {
/*!
* \ingroup Common
* \brief A simple implementation of a natural cubic spline
* \note We follow the notation at http://mathworld.wolfram.com/CubicSpline.html
*/
template<class Scalar = double>
class CubicSpline
{
public:
/*!
* \brief Default constructor
*/
CubicSpline() = default;
/*!
* \brief Contruct a natural cubic spline from the control points (x[i], y[i])
* \param x a vector of x-coordinates
* \param y a vector of y-coordinates
*/
CubicSpline(const std::vector<Scalar>& x, const std::vector<Scalar> y)
{
// check some requirements
assert (x.size() == y.size());
assert (x.size() >=2);
assert (std::is_sorted(x.begin(), x.end()));
updatePoints(x, y);
}
/*!
* \brief Create a natural cubic spline from the control points (x[i], y[i])
* \note we enforce continuous second derivatives in the inside and zero second derivatives at the boundary
* \param x a vector of x-coordinates
* \param y a vector of y-coordinates
*/
void updatePoints(const std::vector<Scalar>& x, const std::vector<Scalar>& y)
{
// save a copy of the control points
x_ = x;
// the number of control points
numPoints_ = x.size();
const auto numSegments = numPoints_-1;
coeff_.resize(numSegments*4+2); // 4 coefficients for each segment + last y-value and derivative
// construct a block-tridiagonal matrix system solving for the derivatives
Dune::BTDMatrix<Dune::FieldMatrix<double, 1, 1>> matrix(numPoints_);
Dune::BlockVector<Dune::FieldVector<double, 1>> rhs(numPoints_);
Dune::BlockVector<Dune::FieldVector<double, 1>> d(numPoints_);
// assemble matrix and rhs row-wise
matrix[0][0] = 2.0;
matrix[0][1] = 1.0;
rhs[0] = 3.0*(y[1] - y[0]);
for (int i = 1; i < numPoints_-1; ++i)
{
matrix[i][i-1] = 1.0;
matrix[i][i] = 4.0;
matrix[i][i+1] = 1.0;
rhs[i] = 3.0*(y[i+1] - y[i-1]);
}
matrix[numPoints_-1][numPoints_-1] = 2.0;
matrix[numPoints_-1][numPoints_-2] = 1.0;
rhs[numPoints_-1] = 3.0*(y[numPoints_-1] - y[numPoints_-2]);
// solve for derivatives
matrix.solve(d, rhs);
// compute coefficients
std::size_t offset = 0;
for (int i = 0; i < numSegments; ++i, offset += 4)
{
coeff_[offset+0] = y[i];
coeff_[offset+1] = d[i];
coeff_[offset+2] = 3.0*(y[i+1]-y[i]) - 2.0*d[i] - d[i+1];
coeff_[offset+3] = 2.0*(y[i]-y[i+1]) + d[i] + d[i+1];
}
coeff_[offset+0] = y[numPoints_-1];
coeff_[offset+1] = d[numPoints_-1];
}
/*!
* \brief Evaluate the y value at a given x value
* \param x the x-coordinate
* \note We extrapolate linearly if out of bounds
*/
Scalar eval(const Scalar x) const
{
if (x < x_[0])
return coeff_[0] + evalDerivative(x_[0])*(x - x_[0]);
else if (x > x_[numPoints_-1])
return coeff_[(numPoints_-1)*4] + evalDerivative(x_[numPoints_-1])*(x - x_[numPoints_-1]);
else
{
const auto lookUpIndex = std::distance(x_.begin(), std::lower_bound(x_.begin(), x_.end(), x));
if (lookUpIndex == 0)
return coeff_[0];
// get coefficients
const auto* coeff = coeff_.data() + (lookUpIndex-1)*4;
// interpolate parametrization parameter t in [0,1]
const auto t = (x - x_[lookUpIndex-1])/(x_[lookUpIndex] - x_[lookUpIndex-1]);
return coeff[0] + t*(coeff[1] + t*coeff[2] + t*t*coeff[3]);
}
}
/*!
* \brief Evaluate the first derivative dy/dx at a given x value
* \param x the x-coordinate
* \note We extrapolate linearly if out of bounds
*/
Scalar evalDerivative(const Scalar x) const
{
if (x < x_[0])
return coeff_[1]/(x_[1] - x_[0]);
else if (x > x_[numPoints_-1])
return coeff_[(numPoints_-1)*4 + 1]/(x_[numPoints_-1] - x_[numPoints_-2]);
else
{
const auto lookUpIndex = std::distance(x_.begin(), std::lower_bound(x_.begin(), x_.end(), x));
if (lookUpIndex == 0)
return coeff_[1]/(x_[1] - x_[0]);
// get coefficients
const auto* coeff = coeff_.data() + (lookUpIndex-1)*4;
// interpolate parametrization parameter t in [0,1]
const auto t = (x - x_[lookUpIndex-1])/(x_[lookUpIndex] - x_[lookUpIndex-1]);
const auto dtdx = 1.0/(x_[lookUpIndex] - x_[lookUpIndex-1]);
return dtdx*(coeff[1] + t*(2.0*coeff[2] + t*3.0*coeff[3]));
}
}
private:
std::vector<Scalar> x_; //!< the x-coordinates
std::size_t numPoints_; //!< the number of control points
std::vector<Scalar> coeff_; //!< the spline coefficients
};
} // end namespace Dumux
#endif
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