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Commit ad50a509 authored by Nicolas Schwenck's avatar Nicolas Schwenck
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corrected typo

git-svn-id: svn://svn.iws.uni-stuttgart.de/DUMUX/dumux/trunk@9988 2fb0f335-1f38-0410-981e-8018bf24f1b0
parent f3eef3f1
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...@@ -271,7 +271,7 @@ void FVPressure2PAdaptive<TypeTag>::getFlux(EntryType& entry, const Intersection ...@@ -271,7 +271,7 @@ void FVPressure2PAdaptive<TypeTag>::getFlux(EntryType& entry, const Intersection
{ {
ElementPointer neighborPointer2 = isItI->outside(); ElementPointer neighborPointer2 = isItI->outside();
// make sure we do not chose elemntI as third element // make sure we do not choose elemntI as third element
// -> faces with hanging node have more than one intersection but only one face index! // -> faces with hanging node have more than one intersection but only one face index!
if (neighborPointer2 != elementJ && isItI->indexInInside() == isIndexI) if (neighborPointer2 != elementJ && isItI->indexInInside() == isIndexI)
{ {
......
...@@ -229,7 +229,7 @@ void FVVelocity2PAdaptive<TypeTag>::calculateVelocity(const Intersection& inters ...@@ -229,7 +229,7 @@ void FVVelocity2PAdaptive<TypeTag>::calculateVelocity(const Intersection& inters
{ {
ElementPointer neighborPointer2 = isItI->outside(); ElementPointer neighborPointer2 = isItI->outside();
// make sure we do not chose elemntI as third element // make sure we do not choose elemntI as third element
// -> faces with hanging node have more than one intersection but only one face index! // -> faces with hanging node have more than one intersection but only one face index!
if (neighborPointer2 != elementJ && isItI->indexInInside() == isIndexI) if (neighborPointer2 != elementJ && isItI->indexInInside() == isIndexI)
{ {
......
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