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Thomas Fetzer's avatar
Thomas Fetzer authored
[math] (Re-)implement cross product in 2d/3d

This makes the old cross-product more efficient. The old version
initialized a FieldVector with zeros and then filled it. The
new version builds it's directly using consise bracket notation.
The result can be moved without creating a copy.

Implement a cross product in 2d that returns a scalar.
Not mathematically clean but still useful.

2d and 3d cross products now explicitly only work in 2d and 3d.
Other dimensions will trigger a compiler error.

See merge request !14
8cb87079
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