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dumux-repositories
dumux
Commits
38561819
Commit
38561819
authored
3 years ago
by
Kilian Weishaupt
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[test][geometry] Add test for distance point-triangle
parent
10c6a07f
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!2722
[geomtry][distance] Add distancePointTriangle
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test/geometry/test_distance.cc
+28
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test/geometry/test_distance.cc
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38561819
...
...
@@ -35,6 +35,7 @@
#include
<dumux/geometry/distance.hh>
#include
<dumux/geometry/normal.hh>
#include
"transformation.hh"
// helper function to make point geometry from field vector
template
<
class
Point
,
int
dimWorld
>
...
...
@@ -127,6 +128,33 @@ void runTests()
checkGeometryDistance
(
scale
,
distancePointLine
(
p
.
corner
(
0
),
segment
.
corner
(
0
),
segment
.
corner
(
1
)),
"segment-segment"
);
checkGeometryDistance
(
scale
,
distancePointLine
(
p
.
corner
(
0
),
segment2
.
corner
(
0
),
segment2
.
corner
(
1
)),
"segment-segment"
);
checkGeometryDistance
(
scale
,
distancePointLine
(
p
.
corner
(
0
),
segment3
.
corner
(
0
),
segment3
.
corner
(
1
)),
"segment-segment"
);
// check distance point-triangle
if
constexpr
(
GlobalPosition
::
dimension
==
3
)
{
// create a triangle whose normal is aligned with (p-origin), touching the sphere
using
Triangle
=
std
::
array
<
GlobalPosition
,
3
>
;
auto
rotationAxis
=
p
.
corner
(
0
);
rotationAxis
/=
rotationAxis
.
two_norm
();
const
auto
rotate1
=
make3DTransformation
(
1.0
,
origin
.
corner
(
0
),
rotationAxis
,
2.0
/
3.0
*
M_PI
,
/*verbose*/
false
);
const
auto
rotate2
=
make3DTransformation
(
1.0
,
origin
.
corner
(
0
),
rotationAxis
,
4.0
/
3.0
*
M_PI
,
/*verbose*/
false
);
const
Triangle
firstTriangle
=
{
p
.
corner
(
0
)
+
n
,
rotate1
(
n
)
+
p
.
corner
(
0
),
rotate2
(
n
)
+
p
.
corner
(
0
)};
checkGeometryDistance
(
scale
,
distancePointTriangle
(
origin
.
corner
(
0
),
firstTriangle
[
0
],
firstTriangle
[
1
],
firstTriangle
[
2
]),
"point-triangle"
);
// create a triangle with one edge touching the sphere
const
Triangle
secondTriangle
=
{
segment
.
corner
(
0
),
segment
.
corner
(
1
),
0.5
*
(
segment
.
corner
(
0
)
+
segment
.
corner
(
1
))
+
n
};
checkGeometryDistance
(
scale
,
distancePointTriangle
(
origin
.
corner
(
0
),
secondTriangle
[
0
],
secondTriangle
[
1
],
secondTriangle
[
2
]),
"point-triangle"
);
checkGeometryDistance
(
scale
,
distancePointTriangle
(
p
.
corner
(
0
),
secondTriangle
[
0
],
secondTriangle
[
1
],
secondTriangle
[
2
]),
"point-triangle"
);
// create a triangle not touching the sphere
const
Triangle
thirdTriangle
=
{
segment2
.
corner
(
0
),
segment2
.
corner
(
1
),
0.5
*
(
segment2
.
corner
(
0
)
+
segment2
.
corner
(
1
))
+
n
};
checkGeometryDistance
(
sqrt
(
2.0
)
*
scale
,
distancePointTriangle
(
p
.
corner
(
0
),
thirdTriangle
[
0
],
thirdTriangle
[
1
],
thirdTriangle
[
2
]),
"point-triangle"
);
}
}
}
}
...
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